AI Companion Dog
Unreal Engine C++ project focused on companion AI behaviour, interaction, movement, and decision-making.
A selection of programming projects focused on C++, gameplay systems, AI, custom engines, and technical implementation.
Unreal Engine C++ project focused on companion AI behaviour, interaction, movement, and decision-making.
Worked on enemy AI behaviour including vision, aggro, combat states, patrol logic, context steering, and movement decisions.
C++ engine programming work including rendering, gameplay architecture, debugging, tools, and engine-level systems.
Implemented navigation features such as A* pathfinding and funnel-style path smoothing for game environments.