The Game Assembly — Game Programming
Three-year vocational game programming education with projects in C++, custom engines, Unreal Engine, Unity, gameplay systems, AI, rendering, networking, and tools.
C++ and gameplay programmer with a background in enterprise technology, partner management, and technical customer work. Strong interest in gameplay AI, tools, simulation, and technically challenging software development.
Three-year vocational game programming education with projects in C++, custom engines, Unreal Engine, Unity, gameplay systems, AI, rendering, networking, and tools.
Worked on enemy AI behaviour, movement, vision, aggro, patrol, combat states, and decision-making systems.
Managed Swedish partner relationships within enterprise infrastructure, working with servers, storage, sales planning, enablement, forecasting, and customer-facing technical discussions.