CV

Profile

C++ programmer educated at The Game Assembly, focused on gameplay, AI, tools, graphics, networking, and software architecture for interactive 2D and 3D applications. I also have several years of previous experience in enterprise technology, partner management, technical communication, planning, and customer-facing problem solving.

Programming education

The Game Assembly — Game Programming

Vocational game programming education focused on C++, scripting, data structures and algorithms, object-oriented programming, software architecture, design patterns, linear algebra for 3D mathematics, applied graphics programming, applied AI, networking, tools development, and multidisciplinary 2D/3D game projects.

Experience

Game AI Programmer Intern — Wolfgame

Worked on enemy AI behaviour, movement, vision, aggro, patrol, combat states, and decision-making systems.

Account Manager — Hewlett Packard Enterprise

Managed Swedish partner relationships within enterprise infrastructure, working with servers, storage, sales planning, enablement, forecasting, and customer-facing technical discussions.

Technical skills

Production & collaboration