C++ Programmer · Game AI · Tools · Interactive Systems

Building gameplay, AI, and technical systems with a practical production mindset.

I am a C++ programmer with a background in game programming, AI, tools, and technical problem solving. I recently completed Game Programming at The Game Assembly and bring previous enterprise technology experience from Hewlett Packard Enterprise.

My focus is on roles where I can contribute to real products, keep growing technically, and work in teams that value clear communication, ownership, and practical problem solving.

Portfolio overview

Technical direction

I am especially interested in gameplay programming, AI behaviour, tools, simulation, and systems where code directly shapes how a product feels and functions.

Production background

My education was project-based and team-oriented, while my earlier work in enterprise technology gave me experience with planning, communication, responsibility, and stakeholder collaboration.

What to explore

The Projects page shows selected programming work, the CV page gives a more detailed technical profile, and the Contact page has my LinkedIn, GitHub, and email.