Technical direction
I am especially interested in gameplay programming, AI behaviour, tools, simulation, and systems where code directly shapes how a product feels and functions.
C++ Programmer · Game AI · Tools · Interactive Systems
I am a C++ programmer with a background in game programming, AI, tools, and technical problem solving. I recently completed Game Programming at The Game Assembly and bring previous enterprise technology experience from Hewlett Packard Enterprise.
My focus is on roles where I can contribute to real products, keep growing technically, and work in teams that value clear communication, ownership, and practical problem solving.
I am especially interested in gameplay programming, AI behaviour, tools, simulation, and systems where code directly shapes how a product feels and functions.
My education was project-based and team-oriented, while my earlier work in enterprise technology gave me experience with planning, communication, responsibility, and stakeholder collaboration.
The Projects page shows selected programming work, the CV page gives a more detailed technical profile, and the Contact page has my LinkedIn, GitHub, and email.